CS2 Active Duty map pool
Current as of 2026-07-06. FACEIT mirrors Valve's pool.
- Ancient
- Anubis
- Cache
- Dust2
- Inferno
- Mirage
- Nuke
Recently removed
Your stats on these maps are real but they no longer describe anything you can queue. Ignore them when you pick a pool — a 60% win rate on a map that does not exist is not an asset.
| Map | Removed |
|---|---|
| Overpass | 2026-07-06 |
| Train | 2026-01-15 |
| Vertigo | 2025-10-01 |
How many maps should you actually queue?
Four. Below Level 10, depth beats coverage: knowing four maps properly wins more than knowing seven vaguely, because every map you half-know is a coin flip you chose to take.
Pick the four by win rate, not by how much you enjoy them, and not by ADR. ADR measures how much damage you do; win rate measures whether the damage mattered. A map where you top the scoreboard and lose is a map you should ban.
One caveat that costs people games: a map needs about 15 matches before its win rate means anything. Below that you are reading a good week, not a good map.
Run your profile to get your own pick/ban sheet, with dead maps filtered out automatically.