GapTo10

Practice

A demo review that takes 20 minutes and actually finds something

Published 2026-08-02

Most demo review fails for the same reason: people watch the whole match from their own POV, wince at the deaths they already remember, and finish with a vague sense that they should play better.

That produces nothing. A useful review answers one question and ends with one change.

Before you open anything

Pick the question first. Not “how did I play” — something like:

  • Why is my opening-duel record negative?
  • Where does my utility go?
  • What happens in the three rounds after I lose an eco?

One question per demo. If you do not have one, get it from your stats rather than your memory: your memory keeps the highlights and the humiliations, and forgets the pattern.

The 20-minute pass

Minutes 0–5: the first-contact pass.

Skip to the first fifteen seconds of each round and stop. Only note two things: were you the first to take a duel, and did you have information before you took it?

Do not watch the rest of the round. You are counting a behaviour, not analysing outcomes.

Fifteen rounds is enough. If you were first contact in more than three or four of them and you are not the designated entry, you have found something.

Minutes 5–10: the buy pass.

Freeze-time only. For each round write down: money, what you bought, and what the loss bonus was. This is tedious and it is the highest-yield five minutes in the exercise, because economy errors are invisible in the moment and obvious in a list.

Look for the round where you bought at $2,300 and the two rounds after it.

Minutes 10–15: the utility pass.

Watch only your grenades. For each: what did it accomplish, and did anyone use it? A flash nobody followed is $200 spent on a warning. If more than half your flashes fall in that bucket, that is the finding.

Minutes 15–20: the death pass.

Now watch your deaths, but from the enemy’s POV, not yours. This is the single most valuable switch in demo review. From your own POV a death looks like a lost duel. From theirs it usually looks like you walked into a place they were already looking, which is a different problem with a different fix.

Write one sentence

End every review with one sentence in this form:

In situation X, I do Y. Instead I will do Z.

For example: “When we take B, I am the first through the smoke. Instead I will wait for the first contact and enter behind it.”

If you cannot write the sentence, the review found nothing and that is fine — pick a different question next time.

What not to do

Do not review a match you lost badly. You will find ten things, fix none, and feel worse. Review a close one, or better, a win — leaks in a won match are the ones you would otherwise never notice.

Do not review at 1am after the session. You are reviewing tired play while tired.

Do not watch the whole thing. Forty minutes of demo produces less than twenty structured minutes.

Do not collect findings. One change at a time, held for thirty matches. Three simultaneous changes cannot be evaluated, so you learn nothing from any of them.

How often

One demo a week is plenty if each produces one sentence and you actually apply it. Reviewing three a week and changing nothing is theatre.

The measurement loop is: pick a leak, write the sentence, play thirty matches, check whether the number moved. If it did not move, either the change did not happen or it was not the leak — and both of those are useful to know.

Getting the question

The fastest way to a good question is to look at what your own numbers already say. Run your profile and the top-ranked leak is the question for your next demo.

Want this applied to your own account? Run your FACEIT profile — free, no sign-up, and it tells you which of these is actually your problem.

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